Entity families
The public game description confirms staff, shop upgrades, decoration, customer sales, bouquets, and arrangements. It does not publish every named worker, display, or upgrade.
Use visible staff, display, upgrade, order, and shop choices to solve one bottleneck at a time.
Use visible staff, display, upgrade, order, and shop choices to solve one bottleneck at a time.
Use these notes while you play, then follow the related pages for codes, rankings, tools, or route-specific help.
The public game description confirms staff, shop upgrades, decoration, customer sales, bouquets, and arrangements. It does not publish every named worker, display, or upgrade.
A strong choice is the visible option that fixes the current stock, crafting, customer-flow, staff, or space bottleneck. Verify the next cycle before repeating it.
Use the session checklist for planting and selling, the worker guide for staff decisions, and the ranking page only to check whether a named ranking is verified.
Wiki pages should point players toward the practical pages that explain what to claim, compare, build, or check next.