Entity families
Cover worker, display, upgrade, customer-order, and bouquet families that may deserve deeper guides later.
Worker, display, upgrade, order, and shop-entity reference.
Worker, display, upgrade, order, and shop-entity reference.
Use these notes while you play, then follow the related pages for codes, rankings, tools, or route-specific help.
Cover worker, display, upgrade, customer-order, and bouquet families that may deserve deeper guides later.
Explain what makes a shop choice strong in plain player terms, and call out uncertainty when game details may have changed.
Send players to the shop task planner, tier notes, and guide pages when choices depend on stock, staff, or customer flow.
Wiki pages should point players toward the practical pages that explain what to claim, compare, build, or check next.